Academy Changelogs

Academy Changelogs



(28/11/2025) Changelog for the Academy 2.6.19 release build
Info
Last updated: 28/11/2025

************ Added ************

************ Changed ************

- Fire truck settings and water gauges on fire trucks now display in gallons when the language is set to English.
- Increased the volume of the plane engine fire in the Dubai Terminal uber scenario.

************ Fixed ************

- Fixed missing collision on outside walls of the bottom floor of the school building in the school environment.
- Fixed water hose being created when nav mesh path calculation has only found a partial path, resulting in the water hose going through buildings.
- Fixed Walther not being offset correctly when the player is using Walther Elite Model hardware.
- Fixed player's hand freezing after picking up the Walther or nozzle when it has been dropped through the operator after being set to 3D hardware (Walther Elite Model/Printed Nozzle) input.
- Removed huge teleporter plane which allowed the player to teleport to the void in the security building environment.
(01/10/2025) Changelog for the Academy 2.6.11 release build
Info
Last updated: 01/10/2025

************ Added ************

- Implemented support for Walther Elite Model hardware for the Walther.
-- There is now a toggle on the side panel when a Walther is assigned to a player which can be used to switch to Walther Elite Model hardware.
-- Implemented support for switching between Vention and Walther Elite Model hardware.

- Implemented right to left support for the startup/shutdown splash screens.
- Implemented right to left support for loading screen texts.

************ Changed ************

- Unlocked the door going to the balcony of the practice house in the lobby.
- Removed victims from lobby scene.
- Set up capsule colliders on scenario creator crowd characters.
- The Walther now fires when pressing instead of releasing the trigger when using touch controller or Walther Elite Model hardware.

************ Fixed ************

- Fixed input for equipment no longer working after a player disconnects and reconnects.
- Fixed teleport indicator not being positioned correctly when moving the controller while using physical hardware.

- Fixed selected equipment and selected hardware texts for the player on the operator side panel resetting when switching language.
- Fixed punctuation being on the wrong side of texts when the operator UI is in right to left orientation.
- Fixed various issues in the French, Spanish and Arabic localization. (indentation, merged lines, missing text, new line symbols)
- Fixed player left/right handed toggle buttons and Walther Elite Model yes/no toggle buttons having different widths.

- Fixed smoke from the canteen poking through the wall in the kitchen of the school environment due to incorrect fluid sim visual boundary.
- Removed scooter hazards from school uber scenario which were overlapping with scooters from the environment.
- Fixed incorrect signs on bathroom/changing room doors in the school environment.
- Moved bike rack next to the police station in the lobby down to the ground.
(30/07/2025) Changelog for the Academy 2.6.5 release build
Info
Last updated: 30/07/2025

************ Added ************

************ Changed ************

- Set up colliders on the door frames of the lobby's fire station.
- Set up colliders on the door frames in the Marnixstraat environment.
- Set up colliders on the door frames in the farm environment.
- Set up colliders on the window frames in the row house environment.
- Set up teleport blockers underneath chair and set up additional colliders in the tram in the Leidseplein environment.

- Made it a lot more visible that the nasal tube is lubed.
- Implemented synchronization of door health.
- Halved the time it takes to extinguish the fire in the stairwell apartment BHV scenario.
- Set up localization of synchronizing session text.
- Rebaked the nav mesh for the stairwell apartment with parking environment.

************ Fixed ************

- Fixed a specific case which could cause the client to get stuck on loading screen or go in a disconnect loop when rapidly switching scenarios on the server.
- Fixed situations in which objects on client and server desynchronize when rapidly switching scenarios on the server. (e.g empty firetrucks, medic bags that start open, floating equipment, etc.)
- Fixed reference to nav mesh in the office environment being broken, resulting in equipment always snapping to (0,0,0).
- Fixed lubing of the nasal tube no longer working.

- Fixed handles on some of the doors of the American gas station store rotating along the wrong axis.
- Fixed scenario creator toggle for the new doors in the American gas station not being positioned correctly.
- Fixed locked doors that have been opened not being locked again after being reset.
- Fixed door that has been broken open still being in a broken state after being reset.
- Fixed broken state of the door not getting synchronized.

- Fixed loading scenario popup not disappearing on the server after the scenario has loaded for all the solar park scenarios.
- Fixed front door of Marnixstraat medium and high intensity premade scenario starting locked even thought they start rotated open.
- Fixed front door of row house medium intensity premade scenario starting locked even thought it starts rotated open.
- Added missing warp point to parking and vehicles in the stairwell apartment with parking living room scenario.
- Fixed player being able to teleport through the overhang of the lobby's fire station into the canteen.
- Fixed player being able to teleport in mid air above the stairs towards the parking garage in the stairwell apartment environment.

- Fixed doors of the two ambulances near the taxi spot in the NIPV scenario not synchronizing.
- Fixed AI gun and knife sometimes falling through the floor.
- Fixed gas canister hazard text not localizing.

- Moved power pole in Leidseplein environment down to earth.
- Moved floating hedges in the row house environment down to earth.
 
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