************ Added ************
************ Changed ************
- Set up colliders on the door frames of the lobby's fire station.
- Set up colliders on the door frames in the Marnixstraat environment.
- Set up colliders on the door frames in the farm environment.
- Set up colliders on the window frames in the row house environment.
- Set up teleport blockers underneath chair and set up additional colliders in the tram in the Leidseplein environment.
- Made it a lot more visible that the nasal tube is lubed.
- Implemented synchronization of door health.
- Halved the time it takes to extinguish the fire in the stairwell apartment BHV scenario.
- Set up localization of synchronizing session text.
- Rebaked the nav mesh for the stairwell apartment with parking environment.
************ Fixed ************
- Fixed a specific case which could cause the client to get stuck on loading screen or go in a disconnect loop when rapidly switching scenarios on the server.
- Fixed situations in which objects on client and server desynchronize when rapidly switching scenarios on the server. (e.g empty firetrucks, medic bags that start open, floating equipment, etc.)
- Fixed reference to nav mesh in the office environment being broken, resulting in equipment always snapping to (0,0,0).
- Fixed lubing of the nasal tube no longer working.
- Fixed handles on some of the doors of the American gas station store rotating along the wrong axis.
- Fixed scenario creator toggle for the new doors in the American gas station not being positioned correctly.
- Fixed locked doors that have been opened not being locked again after being reset.
- Fixed door that has been broken open still being in a broken state after being reset.
- Fixed broken state of the door not getting synchronized.
- Fixed loading scenario popup not disappearing on the server after the scenario has loaded for all the solar park scenarios.
- Fixed front door of Marnixstraat medium and high intensity premade scenario starting locked even thought they start rotated open.
- Fixed front door of row house medium intensity premade scenario starting locked even thought it starts rotated open.
- Added missing warp point to parking and vehicles in the stairwell apartment with parking living room scenario.
- Fixed player being able to teleport through the overhang of the lobby's fire station into the canteen.
- Fixed player being able to teleport in mid air above the stairs towards the parking garage in the stairwell apartment environment.
- Fixed doors of the two ambulances near the taxi spot in the NIPV scenario not synchronizing.
- Fixed AI gun and knife sometimes falling through the floor.
- Fixed gas canister hazard text not localizing.
- Moved power pole in Leidseplein environment down to earth.
- Moved floating hedges in the row house environment down to earth.